Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Monday, 17 December 2012

Wii U poem





Oh Nintendo, Nintendo
You release a new console
Which made many go 'doh'
And want to whack you with a pole

Updating the firmware can make you old
When it does and you only get to play
Inferior ports that are sold
'It's not the same game. It's not the same content' Reggie will say

Rehashing 2D Mario once again
Is it the same game as sold before?
Little to excite the brain
No new Galaxy or HD Hyrule to explore

Only Pikmin 3 and Bayonetta 2
Not enough for most
Get the fans talking about you
But not really to boast

The Gamepad
A new Revolution was claimed
But it is quite sad
Low battery life and poor screen is blamed

Keeping costs down
Not pushing the boat
Giving many a frown
And you easily afloat

Off screen gameplay
Without the need for a TV
Allowing you to pick up and play
Whilst leaving others to be

Media features such as streaming
Netflix and YouTube
Will they keep it from becoming
The next GameCube?

Tuesday, 10 July 2012

A Masterpiece

Well I'm back, after well over two months of nothing I've decided to write a new blog post at long last. So what has brought me back you ask? Well, a) I'm bored and b) I've wanted to write about this for a while and now seemed a good time, for reasons I will get to in a bit.

So what am I going to talk about? Well, it's a game (surprise surprise) and it's regarding as one of the greatest of all time and is my personal favourite. Metal Gear Solid.

The European box art for the PlayStation version of Metal Gear Solid
Why talk about this now? Last week marked the 25th anniversary of the Metal Gear franchise, the first Metal Gear game, called Metal Gear obviously, was released in 1987 on the MSX2 computer. There was a NES version too, but series creator Hideo Kojima had no involvement in that release and tends to disregard it as part of the series. Metal Gear got two sequels in quick succession, the first was called Snake's Revenge. This is seen as an unofficial sequel since Kojima had no involvement in it. Snake's Revenge was the reason Kojima returned to Metal Gear and made Metal Gear 2: Solid Snake. This was released in 1990 exclusively on the MSX2. No shitty NES port was made this time.

The Metal Gear series was rested until 1998, when the technology in games had moved on enough for Kojima to realise a vision of making a 3D Metal Gear game. Metal Gear Solid. The fact that the game sees the series moves from a 2D game to 3D gave Kojima the idea of adding "Solid" to the title. It also serves as a reference to the protagonist, Solid Snake.

Now before I go further, I have a confession to make. When I first played Metal Gear Solid, I didn't like it, strange, maybe stupid I know but I was young and the idea that you had no weapons didn't sit well with the 8 year old me. Of course, I eventually learned the error of my ways and got to experience a landmark game. It's strange because I felt the same about another game and that is also now in amongst my favourite games of all time, Gran Turismo.

I believe that Metal Gear Solid is a landmark game. It was first game that I played where I was engaged by the story and the characters, which made me want to play on and find out where the story went and what happens to the characters. These days, games which strive to be story driven and cinematic aren't uncommon but back in 1998 it was unheard of. Metal Gear Solid was a trailblazer in that regard.

Another way in which Metal Gear Solid was ahead of the curve was in breaking the fourth wall. If you don't know what that means, the fourth wall is a term used in film to distinguish between the movie and viewer with a wall inbetween, separating them. Breaking that basically means that the film or game will directly interact with the viewer/player.

There are numerous examples of this in the Metal Gear Solid series but since I'm talking about the first one, the third Metal Gear game overall, I'll refer to an example in that. Early in the game, after having a gun duel with Revolver Ocelot, a villain with an interesting purpose.

SPOILER ALERT!!!!!!1 It turns out Ocelot was on your side the whole time and that he was only fighting you so that you would succeed, if that makes sense, MGS4 has quite a few WTF plot tie-ups to be fair.

Anyway, after the first encounter, the Colonel asks you to contact his niece Meryl, who depending on which ending you get is revealed to be someone a little closer than a niece, and says that her codec frequency (codec is like a personal communication device used to contact anyone anywhere) is "on the back of the CD case". Normally, you'd be looking for some CD case that has her frequency on it, many people did here too but the Colonel was referring to the actual CD case the game came in. Mind. Blown.

The back of the Metal Gear Solid European PlayStation case. As you can see, it has a picture of Meryl and Snake with the frequency of 140.15
This is just one of the numerous examples of Hideo Kojima playing with the person who is playing the game's mind. It's become a part of the series, just as much as stealth and Snake's gruff, masculine voice, unless you're playing MGS2, where you play as androgynous mop head Raiden for the most part. Funnily enough, Kojima evens plays on that, by having the US President in the game grabbing Raiden's genitals because he's unsure what Raiden is. Hilarious.

The gameplay for Metal Gear Solid was unusual for it's time as well, as it made the player avoid confrontation when possible due to lack of weapons. As I said, I didn't like it at first but once I learned how to play I loved it because it made the player think about how to avoid the enemy. Instead of me rambling on you should play it, despite it looking a little basic by today's standards it hold up pretty well if you ask me. 

Another area where the game excels is the music, it sets the tone for the game perfectly, from the main menu music, to the alert music when things get hairy, to the end and you reflect on the journey Snake has gone on.

Here is a few of the songs from Metal Gear Solid:

Menu Theme:

Encounter (Alert and Boss theme):
The Best is Yet to Come (Opening Intro and Ending theme, it also appears in MGS4, it sent shivers down my spine when I first heard it, it still does. That part of MGS4 is truly incredible, pure MGS fan service.):
Metal Gear Solid Main Theme (It doesn't appear in MGS4 because it apparently plagiarised some Russian song, which is complete bullshit.):
If you have never had the pleasure of playing this fantastic piece of gaming history then you should. It's easily available on the PlayStation Network for the PS3, PSP and the PS Vita for £7.99/$9.99. You could track down an original PS1 copy if you don't have any of those, or just want to play it how nature intended. There was also a PC version, which was apparently rubbish because it didn't work very well. 

Then, there's the remake for the Gamecube (why it wasn't released on the PS2 still annoys me) called Twin Snakes. Twin Snakes is basically the original with redone (read; worse) voice acting, better graphics, new gameplay mechanics, well MGS2 ones but retained the same level design which made the game too easy. It also has redone cut scenes which are completely bat shit insane and look ridiculous. If you can, play the original PS1 version, the disc version actually has issues if you play it on a PS2, which makes it impossible to finish the game, so I recommend the PSN download version, no issues there. It's a flawless transfer and the best version.Metal Gear Solid is a true masterpiece.

Saturday, 7 April 2012

Attachment to Objects

It's been a while since I last did a blog post but now I'm back and I have an interesting subject that I want to talk about. It comes after Instagram, the popular photo sharing network on iPhone, launched on rival Android smartphones earlier this week and many iPhone owning Instagram users were rather "ew" about it. It got me thinking, why are people so bothered that a popular service or product can be accessed by a larger number of people than before. Of course, this isn't the first time a group of people have become irrationally annoyed at the prospect of  other people enjoying something that was previously exclusive to them.

The Profile screen on Instagram (Android left, iPhone right)


Back in 2008 at the Electronic Entertainment Expo, better known as E3, Microsoft and Square-Enix announced that highly anticipated RPG Final Fantasy XIII would be released on the Xbox 360. Previously, Square-Enix had said that the game would only be released on the PlayStation 3. Why the uproar? Well Square-Enix maintained for some time that Final Fantasy XIII would be exclusive to the PS3 and going back on that was seen as a kind of betrayal.




However, many forgot that Final Fantasy wasn't always exclusive to the PlayStation. From its inception, Final Fantasy was exclusive to Nintendo platforms and Final  Fantasy VII itself was in development for the Super Nintendo and then the Nintendo 64. It was only when Nintendo decided that the N64 would be using cartridges instead of CD-ROM that Squaresoft (this was before Squaresoft merged with fellow Japanese developer Enix) decided that the game would be better suited to Sony's PlayStation and on the 12th January 1996 Square officially announced Final Fantasy VII for the PlayStation.

Why bring this up? Well, many Nintendo fans felt that Square betrayed them when Final Fantasy went to the PlayStation and then went onto the PC in 1998. Final Fantasy VII on the PlayStation propelled the Final Fantasy name, as well as the Japanese Role Plating Game genre into the mainstream, as FFVII sold over 10 million copies and remains the best selling Final Fantasy game to this day. FFXIII however, was met with much criticism from fans of the series, with some blaming Square-Enix's decision to put the game on the Xbox 360, though I believe the game would be no different either way, I'm not a fan, I haven't been a fan of Final Fantasy anyway truth be told. Therefore, it doesn't really matter what platform a game is on, if you want to play it, then get a platform that it's on. So why get so attached to one console then? I think it's because of the time invested with that product or company, that you feel compelled to support and in order to validate the support, they try to downplay the efforts of the opposition.

This brings me back to the beginning, why are people so attached to certain products? Also, why be so disgusted if a certain product or service is opened up to more people? In the case of Instagram, I think it was kind of a elitist thing that it was only available on iPhone's and it gave the users a reason as to why to support Apple and the iPhone. The same as Final Fantasy was for Nintendo and PlayStation fans respectively.

The fact is, the reason Instagram exists is because iOS doesn't give the user the custom filters Instagram does as well as a way to share them with ease. The creators of Instagram saw this and catered to a market. Android on the other hand, you can share a photo from most Android devices without installing a single app to: Flickr, Facebook, Twitter, Google+, Picasa and Gmail, as well via a message, bluetooth or email. The latest version of Android, 4.0, also called Ice Cream Sandwich, has some filters similar to the ones Instagram has built in to the camera app. There are also third party apps that give you that functionality, and there has been for some time. On an iPhone, it's only Twitter, message, bluetooth or email. I don't want to turn this into an iPhone vs Android debate so I won't I'm just making a point. The point I'm trying to make is that Instagram exists because of iOS's shortcomings but people don't see that. Instead, they try to make out that Android is cheap and inferior when infact, when it comes to sharing photos, it's much the superior way to do so.

Same with Final Fantasy VII, Nintendo fans turned to Square and called them traitors when really they should have looked at Nintendo and the N64's shortcomings. As for Final Fantasy XIII, well I think that was down to money, Microsoft probably paid them a nice sum. It didn't hurt PS3 users anyway, since they could still play it, unlike N64 users with FFVII, unless they bought a PlayStation or had a PC capable in 1998.

Ultimately, people convince themselves that the products they buy are the best and do everything they can to try and find a way to convince themselves that they've made the right decision and feel "elitist".