Showing posts with label PSP. Show all posts
Showing posts with label PSP. Show all posts

Tuesday, 25 December 2012

From Groundbreaking to Trend Following

Having been playing it recently on my PlayStation Vita, (a great piece of hardware but it's a shame about the sales), I want to talk about one of the biggest games of the 90s both in terms of quality and in regards to the immense popularity it garnered back then, Tomb Raider.

The box art for the first Tomb Raider game which first released in November 1996
The game was a huge phenomenon back then because of it's unique gameplay. Today, many see it as clunky and unresponsive but at the time it was fresh because 3D games were still in their infancy. Playing it today for me is still a very enjoyable experience. Yeah, the controls are heavy and archaic but they are consistent and any mistakes made are the player's fault and not anything to do with bugs or glitches unlike many games today. 

Tomb Raider was an unforgiving game. Any small mistake could lead to failure and losing quite a bit of progress due to the save crystal system the game used, unless you were playing on the PC then you could save anywhere but even that has it's risks. You had to think carefully about each jump and trap, making the game more tense and/or frustrating depending on the outcome of the attempt at the jump or whatever the game threw at you. The game's combat isn't very good, it wasn't back in 1996 either but that was never the focus of the game. Anyway, it made things more interesting and increased the tension due to the rubbishness.

The focus of Tomb Raider was always the levels. These levels which had big, overlapping puzzles and many opportunities to explore the landscape and discover every nook and cranny. Wonderful. No hand-holding either with the puzzles. These days, many games have glowing icons or objects, showing you what can be interacted with. That's fine but it isn't very challenging or fun, well to me anyway. 

It can't be understated how much I love this game. I'd love to see a new game in the vein of the original with excellent puzzles and lots of exploring and challenges. Sadly, it's increasingly looking like that will never happen. I'm talking about the reboot of Tomb Raider.

Box art for the 2013 reboot of Tomb Raider. HNNNNNNG.

When first announced, Crystal Dynamics, who replaced series creators Core Design (who have since gone defunct) after the mess that was Angel of Darkness back in 2004, wanted to redefine the series and take it in a new direction. Initially, that was interesting since they focused on survival and being lost on a deserted island off the coast of Japan. It sounded a bit like Metal Gear Solid 3 from what they were saying. Not classic Tomb Raider but it's a quality game and could work well if done right. However, after a long silence there has been a deluge of information but nothing shown sounds like nothing Crystal Dynamics said previously.

For a start off, for a so-called survival game, the game has regenerating health. No medipacks or anything. Just hide in cover for a few seconds and all wounds are healed. A popular feature of modern games which feels out of place in a Tomb Raider. Another thing out of place in a Tomb Raider is the excessive gore and violence. I know Tomb Raider has guns and Lara killing but in this manner, especially when this new Lara is made out to be inexperienced and vulnerable, yet can kill in cold blood like a seasoned veteran.

In this video, you see Lara kill some enemies in brutal fashion which completely goes against the theme that Crystal Dynamics were trying to portray. They are complete opposites and conflict with each other immensely. I know she is in danger but she looks so calculated and those finishers just top it off.

The Magical Shape-shifting Bow/Pickaxe combo...


Another feature brought over is the upgrade system found in RPGs and online First Person Shooters. This allows people to unlock abilities or useless stuff like cosmetic crap other ways to kill people. I'm not sure where this belongs in Tomb Raider. It seems like it's there to keep the OCD gamer who likes to unlock useless nonsense to keep them engaged because the gameplay itself is so drab and boring. 
Blow something up, earn some XP!!!!!!!1

Which brings me on the next point. The levels. In the original like I explained, the levels were the star of the show. In this new game, the focus is shifted on Lara and her growth as a character. The problem with this is that no one cares about Lara as a character. If you ask people who are aware of Lara Croft and Tomb Raider, pretty much no one will say Lara is best known for her personality. Why Crystal Dynamics insist on this, they tried it before deciding the reboot the franchise, is a mystery. A result of this is the increase in confrontation, the combat. This is one area where the reboot should beat the original to a pulp thanks to better technology. However, like Lara's character, this was never important and just served as a break from all of the puzzles. 

With this new-found emphasis on killing things to death, the challenging levels have been simply discarded, replaced by linear pathways which link the combat engagements together, as well as the 'cinematic set pieces'. Another one of those things brought in current gaming trends, used commonly in games such as Call of Duty and of course Uncharted, once referred to as 'Dude Raider', despite Uncharted and Tomb Raider not sharing very much in common... until now it seems. Uncharted has always focused on the characters and narrative instead of challenging gameplay but it works in that because the characters are interesting and have a good chemistry. The only thing Uncharted and the original Tomb Raider have in common  is having a globe-trotting protagonist who go in search of an ancient artifact. Both have similar influences, Indiana Jones being one, but ultimately take that influence and go in different directions. However, Tomb Raider seems to be going in that direction now with the highlighted pathways and objects as well as increasing emphasis on combat and story. I Think these two pictures show it well:

Says it all.


I like Uncharted, it's my favourite new game series from this console generation but that doesn't mean that I want every game to be just like it. Especially not Tomb Raider but I guess I must be in the minority because Square-Enix and Crystal Dynamics must think I do. It's as if there's a checklist for every popular feature in some of the most popular games and every one had to be ticked, including a Detective-like mode where objects and pathways glow to show where to go, as seen in the Batman Arkham games and Multiplayer. 

Yes, multiplayer in a Tomb Raider game. Not officially confirmed but it's as good as confirmed because GAME put up a description on their product page for it for then to remove it hours later. Luckily someone screengrabbed it because I didn't.

:(
I may be overreacting but the game so far looks to be one of the most cynical, uninspiring and creatively bankrupt game I have seen in some time. Since they've got all of these features they might as well go the whole way and shove in some multiplayer which will be forgotten about a few weeks after launch most likely. The game has its fans but so does everything no matter how terrible and this looks to be no exception. Most of the people interested have no prior experience with the franchise and don't care about it's history and what it was about. Some Tomb Raider fans support it too but they're the type who'll buy anything with the name Tomb Raider on it. 

Many fans, myself included, are immensely disappointed with the direction of this game. It's not what I want in a Tomb Raider game and I hope this games fails. That might sound harsh, given the number of people at Crystal Dynamics and Square-Enix who have dedicated lots of time and effort into it but there has to be a point where you have to say that it didn't work and it's not what is right for the series. Maybe a break is what's best. After a short while someone else takes the franchise and takes it back in the direction of the original Core Design games but makes them for the current day with little compromise. One can dream. 





Tuesday, 31 July 2012

New place

Hi all, I am writing this to say that I have joined the team at PlayStation Universe as a writer for their UK contingent. The guys at PSU have been very welcoming and I can't wait to get started for real. I've already written one article for them which you can find here. I hope you check out the website over there and maybe even the forums, if you are up for for nerds going at it in full keyboard warfare. :P

In any case, thank you for reading my posts here and I will continue to do so once I figure out what to write here now that any gaming related literature by myself will be on PSU from now on, double posting is certainly out of the question. Thanks for reading.

Paul

Tuesday, 10 July 2012

A Masterpiece

Well I'm back, after well over two months of nothing I've decided to write a new blog post at long last. So what has brought me back you ask? Well, a) I'm bored and b) I've wanted to write about this for a while and now seemed a good time, for reasons I will get to in a bit.

So what am I going to talk about? Well, it's a game (surprise surprise) and it's regarding as one of the greatest of all time and is my personal favourite. Metal Gear Solid.

The European box art for the PlayStation version of Metal Gear Solid
Why talk about this now? Last week marked the 25th anniversary of the Metal Gear franchise, the first Metal Gear game, called Metal Gear obviously, was released in 1987 on the MSX2 computer. There was a NES version too, but series creator Hideo Kojima had no involvement in that release and tends to disregard it as part of the series. Metal Gear got two sequels in quick succession, the first was called Snake's Revenge. This is seen as an unofficial sequel since Kojima had no involvement in it. Snake's Revenge was the reason Kojima returned to Metal Gear and made Metal Gear 2: Solid Snake. This was released in 1990 exclusively on the MSX2. No shitty NES port was made this time.

The Metal Gear series was rested until 1998, when the technology in games had moved on enough for Kojima to realise a vision of making a 3D Metal Gear game. Metal Gear Solid. The fact that the game sees the series moves from a 2D game to 3D gave Kojima the idea of adding "Solid" to the title. It also serves as a reference to the protagonist, Solid Snake.

Now before I go further, I have a confession to make. When I first played Metal Gear Solid, I didn't like it, strange, maybe stupid I know but I was young and the idea that you had no weapons didn't sit well with the 8 year old me. Of course, I eventually learned the error of my ways and got to experience a landmark game. It's strange because I felt the same about another game and that is also now in amongst my favourite games of all time, Gran Turismo.

I believe that Metal Gear Solid is a landmark game. It was first game that I played where I was engaged by the story and the characters, which made me want to play on and find out where the story went and what happens to the characters. These days, games which strive to be story driven and cinematic aren't uncommon but back in 1998 it was unheard of. Metal Gear Solid was a trailblazer in that regard.

Another way in which Metal Gear Solid was ahead of the curve was in breaking the fourth wall. If you don't know what that means, the fourth wall is a term used in film to distinguish between the movie and viewer with a wall inbetween, separating them. Breaking that basically means that the film or game will directly interact with the viewer/player.

There are numerous examples of this in the Metal Gear Solid series but since I'm talking about the first one, the third Metal Gear game overall, I'll refer to an example in that. Early in the game, after having a gun duel with Revolver Ocelot, a villain with an interesting purpose.

SPOILER ALERT!!!!!!1 It turns out Ocelot was on your side the whole time and that he was only fighting you so that you would succeed, if that makes sense, MGS4 has quite a few WTF plot tie-ups to be fair.

Anyway, after the first encounter, the Colonel asks you to contact his niece Meryl, who depending on which ending you get is revealed to be someone a little closer than a niece, and says that her codec frequency (codec is like a personal communication device used to contact anyone anywhere) is "on the back of the CD case". Normally, you'd be looking for some CD case that has her frequency on it, many people did here too but the Colonel was referring to the actual CD case the game came in. Mind. Blown.

The back of the Metal Gear Solid European PlayStation case. As you can see, it has a picture of Meryl and Snake with the frequency of 140.15
This is just one of the numerous examples of Hideo Kojima playing with the person who is playing the game's mind. It's become a part of the series, just as much as stealth and Snake's gruff, masculine voice, unless you're playing MGS2, where you play as androgynous mop head Raiden for the most part. Funnily enough, Kojima evens plays on that, by having the US President in the game grabbing Raiden's genitals because he's unsure what Raiden is. Hilarious.

The gameplay for Metal Gear Solid was unusual for it's time as well, as it made the player avoid confrontation when possible due to lack of weapons. As I said, I didn't like it at first but once I learned how to play I loved it because it made the player think about how to avoid the enemy. Instead of me rambling on you should play it, despite it looking a little basic by today's standards it hold up pretty well if you ask me. 

Another area where the game excels is the music, it sets the tone for the game perfectly, from the main menu music, to the alert music when things get hairy, to the end and you reflect on the journey Snake has gone on.

Here is a few of the songs from Metal Gear Solid:

Menu Theme:

Encounter (Alert and Boss theme):
The Best is Yet to Come (Opening Intro and Ending theme, it also appears in MGS4, it sent shivers down my spine when I first heard it, it still does. That part of MGS4 is truly incredible, pure MGS fan service.):
Metal Gear Solid Main Theme (It doesn't appear in MGS4 because it apparently plagiarised some Russian song, which is complete bullshit.):
If you have never had the pleasure of playing this fantastic piece of gaming history then you should. It's easily available on the PlayStation Network for the PS3, PSP and the PS Vita for £7.99/$9.99. You could track down an original PS1 copy if you don't have any of those, or just want to play it how nature intended. There was also a PC version, which was apparently rubbish because it didn't work very well. 

Then, there's the remake for the Gamecube (why it wasn't released on the PS2 still annoys me) called Twin Snakes. Twin Snakes is basically the original with redone (read; worse) voice acting, better graphics, new gameplay mechanics, well MGS2 ones but retained the same level design which made the game too easy. It also has redone cut scenes which are completely bat shit insane and look ridiculous. If you can, play the original PS1 version, the disc version actually has issues if you play it on a PS2, which makes it impossible to finish the game, so I recommend the PSN download version, no issues there. It's a flawless transfer and the best version.Metal Gear Solid is a true masterpiece.