Tuesday, 31 July 2012
New place
In any case, thank you for reading my posts here and I will continue to do so once I figure out what to write here now that any gaming related literature by myself will be on PSU from now on, double posting is certainly out of the question. Thanks for reading.
Paul
Tuesday, 10 July 2012
A Masterpiece
So what am I going to talk about? Well, it's a game (surprise surprise) and it's regarding as one of the greatest of all time and is my personal favourite. Metal Gear Solid.
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The European box art for the PlayStation version of Metal Gear Solid |
The Metal Gear series was rested until 1998, when the technology in games had moved on enough for Kojima to realise a vision of making a 3D Metal Gear game. Metal Gear Solid. The fact that the game sees the series moves from a 2D game to 3D gave Kojima the idea of adding "Solid" to the title. It also serves as a reference to the protagonist, Solid Snake.
Now before I go further, I have a confession to make. When I first played Metal Gear Solid, I didn't like it, strange, maybe stupid I know but I was young and the idea that you had no weapons didn't sit well with the 8 year old me. Of course, I eventually learned the error of my ways and got to experience a landmark game. It's strange because I felt the same about another game and that is also now in amongst my favourite games of all time, Gran Turismo.
I believe that Metal Gear Solid is a landmark game. It was first game that I played where I was engaged by the story and the characters, which made me want to play on and find out where the story went and what happens to the characters. These days, games which strive to be story driven and cinematic aren't uncommon but back in 1998 it was unheard of. Metal Gear Solid was a trailblazer in that regard.
Another way in which Metal Gear Solid was ahead of the curve was in breaking the fourth wall. If you don't know what that means, the fourth wall is a term used in film to distinguish between the movie and viewer with a wall inbetween, separating them. Breaking that basically means that the film or game will directly interact with the viewer/player.
There are numerous examples of this in the Metal Gear Solid series but since I'm talking about the first one, the third Metal Gear game overall, I'll refer to an example in that. Early in the game, after having a gun duel with Revolver Ocelot, a villain with an interesting purpose.
SPOILER ALERT!!!!!!1 It turns out Ocelot was on your side the whole time and that he was only fighting you so that you would succeed, if that makes sense, MGS4 has quite a few WTF plot tie-ups to be fair.
Anyway, after the first encounter, the Colonel asks you to contact his niece Meryl, who depending on which ending you get is revealed to be someone a little closer than a niece, and says that her codec frequency (codec is like a personal communication device used to contact anyone anywhere) is "on the back of the CD case". Normally, you'd be looking for some CD case that has her frequency on it, many people did here too but the Colonel was referring to the actual CD case the game came in. Mind. Blown.
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The back of the Metal Gear Solid European PlayStation case. As you can see, it has a picture of Meryl and Snake with the frequency of 140.15 |
Saturday, 7 April 2012
Attachment to Objects
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The Profile screen on Instagram (Android left, iPhone right) |
Back in 2008 at the Electronic Entertainment Expo, better known as E3, Microsoft and Square-Enix announced that highly anticipated RPG Final Fantasy XIII would be released on the Xbox 360. Previously, Square-Enix had said that the game would only be released on the PlayStation 3. Why the uproar? Well Square-Enix maintained for some time that Final Fantasy XIII would be exclusive to the PS3 and going back on that was seen as a kind of betrayal.
However, many forgot that Final Fantasy wasn't always exclusive to the PlayStation. From its inception, Final Fantasy was exclusive to Nintendo platforms and Final Fantasy VII itself was in development for the Super Nintendo and then the Nintendo 64. It was only when Nintendo decided that the N64 would be using cartridges instead of CD-ROM that Squaresoft (this was before Squaresoft merged with fellow Japanese developer Enix) decided that the game would be better suited to Sony's PlayStation and on the 12th January 1996 Square officially announced Final Fantasy VII for the PlayStation.
Why bring this up? Well, many Nintendo fans felt that Square betrayed them when Final Fantasy went to the PlayStation and then went onto the PC in 1998. Final Fantasy VII on the PlayStation propelled the Final Fantasy name, as well as the Japanese Role Plating Game genre into the mainstream, as FFVII sold over 10 million copies and remains the best selling Final Fantasy game to this day. FFXIII however, was met with much criticism from fans of the series, with some blaming Square-Enix's decision to put the game on the Xbox 360, though I believe the game would be no different either way, I'm not a fan, I haven't been a fan of Final Fantasy anyway truth be told. Therefore, it doesn't really matter what platform a game is on, if you want to play it, then get a platform that it's on. So why get so attached to one console then? I think it's because of the time invested with that product or company, that you feel compelled to support and in order to validate the support, they try to downplay the efforts of the opposition.
This brings me back to the beginning, why are people so attached to certain products? Also, why be so disgusted if a certain product or service is opened up to more people? In the case of Instagram, I think it was kind of a elitist thing that it was only available on iPhone's and it gave the users a reason as to why to support Apple and the iPhone. The same as Final Fantasy was for Nintendo and PlayStation fans respectively.
The fact is, the reason Instagram exists is because iOS doesn't give the user the custom filters Instagram does as well as a way to share them with ease. The creators of Instagram saw this and catered to a market. Android on the other hand, you can share a photo from most Android devices without installing a single app to: Flickr, Facebook, Twitter, Google+, Picasa and Gmail, as well via a message, bluetooth or email. The latest version of Android, 4.0, also called Ice Cream Sandwich, has some filters similar to the ones Instagram has built in to the camera app. There are also third party apps that give you that functionality, and there has been for some time. On an iPhone, it's only Twitter, message, bluetooth or email. I don't want to turn this into an iPhone vs Android debate so I won't I'm just making a point. The point I'm trying to make is that Instagram exists because of iOS's shortcomings but people don't see that. Instead, they try to make out that Android is cheap and inferior when infact, when it comes to sharing photos, it's much the superior way to do so.
Same with Final Fantasy VII, Nintendo fans turned to Square and called them traitors when really they should have looked at Nintendo and the N64's shortcomings. As for Final Fantasy XIII, well I think that was down to money, Microsoft probably paid them a nice sum. It didn't hurt PS3 users anyway, since they could still play it, unlike N64 users with FFVII, unless they bought a PlayStation or had a PC capable in 1998.
Ultimately, people convince themselves that the products they buy are the best and do everything they can to try and find a way to convince themselves that they've made the right decision and feel "elitist".
Friday, 3 February 2012
Hands On: PlayStation Vita
Anyway, earlier in the week, I got my hands on a Vita and sampled a few of the games that are launching with it on the 22nd of February. My first thought however was how light the Vita itself was, for all the stuff that Sony has packed into it, the Vita feels lighter than the PSP, that's possibly down to the fact that there is no UMD drive in the Vita.
Before launching any games, I had a quick look at the Vita's menus, which uses a "bubble" like interface. The menus use the touch screen and not the physical buttons, which has made the interface very reminiscent of interfaces found on smartphones and tablets. It is very easy to use, like a smartphone interface and operates very smoothly. It also looks great, thanks to the Vita's 5 inch OLED screen, which has very vibrant colours and sharpness.
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The Vita that I got my hands on. The picture isn't the best because I was trying to not drop the thing! |
Sony has always touted the Vita as a games system, not a multimedia device like the PSP, though it does all of the non-gaming stuff the PSP does, and then some. This is backed by the sheer number of launch titles that are coming on day one. These include: Uncharted: Golden Abyss, WipEout 2048, Everybody's Golf, FIFA, Virtua Tennis 4, F1 2011 and many more, with many coming shortly after the launch of the Vita. I tried out four games in total:
- Uncharted: Golden Abyss - Promoted as the flagship title for Vita, Uncharted: Golden Abyss is a technical showcase that utilises many of the Vita's features. It also shows what can be done by the Vita graphically. It feels like Uncharted, and that's important. Nothing has been dropped because it's on a handheld. If anything, more has been added, since Uncharted makes use of the Vita's touch screen, gyroscope and rear touch pad.
- WipEout 2048 - Just like the PSP, the Vita launches with a new title from the long-running anti-gravity racing series. WipEout 2048 is a very good looking game, arguably more so than Uncharted. It runs very smoothly and feels very much like WipEout HD on the PS3. Speaking of which, you can race people on WipEout HD if you have WipEout 2048, which is an exciting prospect and I hope more developers implement this kind of connectivity between the two platforms.
- Everybody's Golf - I'm not a fan of golf. However, I love Everybody's Golf. This game is perfect for the Vita because it has great anime-esque visuals and is easy to pick up and play but difficult to master. It's a testament to the game's quality that someone who is not a fan of golf can love this game. A must have for anyone who is getting a Vita if you ask me.
- Unit 13 - The only game that I played that won't be out at launch, it's out in early March I believe. Unit 13 is a third person shooter that centres on beating your friends scores through leaderboads. You earn points by getting kills and completing objectives. You will also be able to play co-op with a friend and use the Vita's built in microphone to talk. The game itself is quite difficult, I think it's mostly down to the analogue sticks, since they feel different to those on a Dualshock controller. I noticed this difference with Uncharted too. Once you get used I bet they're fine.
Thursday, 19 January 2012
It's Morphin' Time!
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The original Mighty Morphin' Power Rangers |
Yes, this show about six "Teenagers with attitude" was a huge part of my early life. When it first arrived on our TV screens all those years ago, there was nothing like it. I had brightly coloured superheroes, ugly monsters, magic, giant robot dinosaurs and a big blue head. It had everything you could possibly want in a children's TV show. Another thing that I think made Mighty Morphin' Power Rangers popular when it first arrived was the stars of the show, the Rangers. More specifically, the people under the spandex.
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From left to right: Billy (David Yost), Trini (Thuy Trang), Tommy (Jason David Frank), Jason (Austin St. John), Kimberly (Amy Jo Johnson) and Zack (Walter Jones) |
- Jason: The Red Ranger and leader of the Power Rangers. He was strong, compassionate and was always open to listen to his team mates. Twice in fans' polls, Jason has won the "Best Red Ranger of all time" award. A title he still holds. I have to agree, Jason is my favourite Power Ranger ever.
- Zack: Let's get it of the way, the black guy is the Black Ranger. This was purely coincidental and there was no racist underlining. Zack was the goof ball of the group and was easy going, but always took his ranger duties seriously. He and Jason were best friends in the show and the actors, Austin St. John and Walter Jones, became very good friends.
- Trini: Like with Zack, there was no implied racism from the show's producers. This is because Thuy Trang wasn't originally cast as Trini, an actress called Audri DuBois was. She wasn't the same race as Thuy. Trini was like the agony aunt of Power Rangers. She was usually the one the others went to if they had any perosnal problems. Trini was strong minded and always calm. She was rarely the focus of the team but didn't need to be. She was very underrated if you ask me.
- Billy: He started off as the stereotypical nerd, but as the show went on he grew in confidence and even led the team on occasion. Billy was ridiculously clever and his inventions were invaluable to the team. Without him, the Power Rangers would have been screwed.
- Kimberly: Originally, the character of Kimberly was going to be a ditzy, materialistic idiot. Thank god that was changed. Kimberly won the hearts of many young boys around the world, myself included. :) Kimberly wasn't your typical damsel in distress. She was a strong and capable ranger who was the saviour on numerous occasions. Plus, she is very pretty, which helps.
- Tommy: What can I say about Tommy? Well he did start out as very shy, letting Kimberly make the first move in their budding romance. He was forgetful but he was a great fighter and let's be honest, he had the coolest zord. :P
Sadly, this never lasted for long. Half-way through the second season, Austin St. John, Walter Jones and Thuy Trang left the show. It is believed to be because of contractual issues regarding pay, although the real truth has never been revealed. Personally, I think that ultimately, letting them go and bringing in replacements, cost them more money than it would have to keep them. It is known that the actors on Power Rangers were payed very little.
It's disappointing that it happened, especially where the movie is concerned, since chemistry is very important in movies with multiple protagonists but what can you do. As a kid, I never noticed it when Austin, Walter and Thuy had left the show and three stand-ins were used. Now, watching those episodes back today it's glaringly obvious.
Another thing that is obvious but you didn't notice as a kid is the difference between the footage. There is a big visual difference in the quality of footage between the original footage and Japanese footage bought by Saban to be used as the basis of the show. Power Rangers actually came from a show in Japan called Super Sentai. When Power Rangers creator Haim Saban first saw this show, he had the idea of adapting the show for a western audience. He tried for years but failed, until in 1992 Fox Kids agreed to buy the concept and the rest is history. Mighty Morphin' Power Rangers is based on the 1992 Super Sentai series Kyoryu Sentai Zyuranger.
There are numerous differences between the two shows: First of all, Zyuranger has ancient warriors, not teenagers. Then there is the fact that Zyuranger has five men and one woman, whereas there are two female Power Rangers. The yellow ranger in Zyuranger is male, ironically named Boi, which explains why only the Pink Ranger costume has a skirt. Also, the Zords in Power Rangers are actually Gods in Zyuranger, and speak to the ancient warriors.
There is more, like how the Dragon Ranger, Burai, is the Tyrano Ranger Geki's brother and the fact that in Zyuranger, Burai actually dies and not just lose his powers like Tommy did.
There are similarites, Rita Repulsa is actually Bandora in Zyuranger. You can see the palace says "Bandora's Palace" in both, thanks to the use of the same footage. Goldar is Grifforzer, and the rest of the villains and monsters in Zyuranger are in the first season of Mighty Morphin' Power Rangers.
Here are the Zyurangers in action:
Here is the same footage in Mighty Morphin' Power Rangers:
There is more I could say about Power Rangers but I think that I've said enough. I think that it's a testament to the popularity of the show's premise and the characters that the show is still going nearly 20 years later. You can watch Mighty Morphin' Power Rangers on Netflix now in the UK, so if you want a nostalgia rush, then you should watch it and memories will come flooding back.
Anyway, I'll leave it here for now and as Zordon says "May the Power protect you".
Tuesday, 17 January 2012
For a New Generation
In 1994, the face of gaming was about to change, with the shift to 3D graphics, the possibilities for games was to be opened up immensely. Naughty Dog, who had been signed by Universal to make three games, set about on making a game for this new generation of systems. However, choosing which platform to put this new character and world on to would have to be right. It couldn't be on the Nintendo 64 because it would be going up against Mario, which is suicide for any new game. It couldn't be the Sega Saturn because Sega were self-imploding at the time. It had to be the unknown quantity, the new kid on the block, the Sony PlayStation.
Naughty Dog founders, Jason Rubin and Andy Gavin, along with Mark Cerny, who was a designer on Sonic 2, agreed that "Sonic's ass game" which Crash was jokingly known as during development, was a great idea.
Crash Bandicoot was referred to as "Sonic's ass game" because that is basically what it is. Think about it, both Sonic and Crash are linear platformers, both have brightly coloured protagonists, stupid villains and both were and still are great games.
Naughty Dog never intended for Crash to become the mascot for the PlayStation. This only happened when Sony agreed to become the game's publisher and market the game themselves. However, since Sony's rivals had one it was natural that a character from one of their games would end up as Sony's mascot. Crash fitted the bill. The first Crash Bandicoot also established a relationship between Naughty Dog and Sony, which led to Sony acquiring Naughty Dog in 2001. Today, Naughty Dog is seen as Sony's number one developer, thanks to the amazing Uncharted series. There will be a lot of eyes on Naughty Dog's latest title, The Last of Us, which has broken the cycle of one franchise per Sony console for Naughty Dog.
The Crash Bandicoot games made by Naughty Dog have stood the test of time. Even by today's standards they are still very fun to play. I think the developers who made those games deserve a lot of credit for that. It's really such a shame that Crash Bandicoot became what it did after Naughty Dog moved on to Jak & Daxter, but since all four of Naughty Dog's Crash games are on the PlayStation Network for PS3/PSP, you can still relive the glory days.
Sunday, 1 January 2012
The Beginning of a Passion
Since I play videogames a lot I thought I should talk a bit about it. Anyway, I have played games for a long time, most of my life, so I think it would be cool to share some of these games, and what they mean to me. I'll post about each game in a separate post so that each game gets it's own time in the limelight. :-)
I think the first game I should talk about its the very first game I ever played. Sonic the Hedgehog.
Sonic the Hedgehog came out in 1991 and celebrated it's 20th anniversary last year. In that time, there have been numerous sequels and spin-offs. The series has had it's ups and downs but the little blue guy has kept on going.
I first played the original Sonic game when I was about 4 years old on the Mega Drive and knew that I was playing something special. The game was all about speed and there was nothing better than tearing through a level at immense speed. Plus, back then, there was a something seriously cool about a blue hedgehog. Sonic to me as a kid was much cooler than say, a fat Italian plumber, for example. ;)
I have had Sonic on various consoles and devices, which says a lot about the impact Sonic has had on my life, and Sega's change from a console maker to publisher as well of course.
Sonic was and still is Sega's mascot, and to me, was a symbol of the early years of my life, along with the Mighty Morphin' Power Rangers (which could make a great blog post subject actually) and I hope that he it's around for many years to come.
Even if he isn't, I'm sure that there will be something that has the Mega Drive Sonic games on it. :)
I played many games as a kid but few have stuck in my mind as much as Sonic.